Disclaimer: This tier list is a compilation of observations and opinions from a 5v5 COMPETITIVE STANDPOINT (excluding solo queue opinions). Check back regularly: the list is updated frequently with changes.
Hello, my name is Jera and I am a former analyst for compLexity gaming. This is my third iteration of the tier list and reception has been kind. I’d like to state that the intention of these lists is to help players who want to emulate professionals by providing solid references, along with ways to research builds/runes/masteries further (just click on any of the champions). All of these champions are viable in solo queue, but truly shine in an environment that fosters teamwork and communication between all players.
Last Update: 6/2/2014
We plan on updating the site pretty soon, and the format of the tier list may be a bit long. Once I have a grasp on how I want to reformat the tier list, a new list should be made.
Overall Tier List (By Tier Ranks)
[tabgroup][tab title=”6 Worthwhile Bans”]
Most professional teams tend to target ban opponents, rather than ban out the strongest champions in the meta. However, these champions are still incredibly strong and popular, thus are some of the most popular bans in competitive. Consider the champions on this list “S-Tier”.
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[tab title=”Top-Tier Champs”]
These champions are the strongest relative to each other in their respective roles. Most of these champions are seen in 75% of competitive play due to their strengths in teamplay or ability to take over a game. The shade of red indicates the relative power within the top-tier list.
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[tab title=”Competitive-Viable Tier”]
Many of these champions are still seen in competitive (or are trending towards the top tier). These champions tend to be more niche (and less versatile) picked, or are weaker than their top-tier counterparts. The shade of green indicates the relative power within the competitive viable list.
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[tab title=”Wild Card” Tier]
This section is the hardest to define. The order of these picks are not set in stone, and minor adjustments to these champions could catapult these champions to competitive-viable or even top-tier. These champions are good IF the team can work towards their strengths (rather than having general strategy). Some of these picks are more experimental and theoretical in nature, but could have future success with changes within the game and the metagame strategy.
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Tier List Within Role
[tabgroup][tab title=”Top Lane”]
Right now the “core” top lane champions are Jax, Shyvana, and Trundle at this time. However, in lower-level competitive play, more “interesting” carry picks are like Yasuo, Kayle, and Kha’Zix have started to sprout due to teams not knowing how to execute a 2v1 lane properly.
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[tab title=”Jungle”]
At this moment, there are a “Core 4” jungler pool of Lee Sin, Evelynn, Elise, and Kha’Zix, while the other junglers remain less desirable in standard compositions. Other junglers can be used for more specific compositions, such as with Vi/Jarvan with Yasuo or Nunu in a more supportive role.
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[tab title=”Mid Lane”]
The midlane champion pool is actually quite open at this time. Most of the champions in the Top-Tier list, as well as most of those in the Competitive-Viable, should be seen in competitive play. The mid lane has the most champion diversity in comparison to other roles.
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[tab title=”AD Carry”]
It’s difficult to rate the ADC skill tree outside of Lucian/Twitch. Most of the ADCs are well-balanced and depend on player preference. Kog’Maw is the rising star at this moment. Strangely enough, more AD Carries are starting to build an Offensive 4th item (usually IE), instead of the traditional defensive Banshees or Randuins and expect proper positioning and peel to keep the ADC alive.
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[tab title=”Support”]
The core support champions consist of Morgana, Thresh, and Nami. I fully expect Braum to enter the “core rotation” once he is available in competitive play.
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Changes in 4.7 and 4.8
Patch 4.7 is ostensibly noted as being a balance patch, with several game aspects being adjusted and a few champions changes coming in. The largest change is the availability of trinkets going from 2 minutes to 30 seconds, which makes level 1 vision much more manageable for both teams. Instead of reverting to a “safe” late invade into a fast push, teams now have more options to find out where a lane-swap can come about or if a buff will be invaded upon. Lately, wards are placed around the 1:30-1:45 to establish buff timers for the 2nd buff enemy junglers are going for (to help laners plan for the enemy jungler route to lane).
The next change is that all turrets now gain a 30-point damage reduction from champion auto attacks for the first 7 minutes of gameplay. This does not give a pushing advantage to the team that pushes against the bottom lane, which means that there is more freedom for the duo lane to be assigned to any lane and not suffer a tower disadvantage (innately). The caveat is that the early dragon is worth a collective 100 more global gold, which doesn’t impact the flow of the game too much for the risk it presents.
The nerf to Summoner Spell: Heal, in that it no longer removes Grievous Wounds (along with the debuff giving 50% effectiveness of a target that has already been healed) makes Heal much less valuable in solo lanes and is a direct nerf to Soraka’s survivability. While Heal does still grant the small boost of movement speed, Ignite (offensive) or Barrier/Exhaust (defensive) should become more popular due to this change.
Patch 4.8 did very little to the landscape of the game overall, but quantified the “undocumented” nerf to Pantheon, along with the nerf to Soraka. While this isn’t as much of a balance change, the meta for ADCs has started to favor Blade of the Ruined King in most build orders at some point. The reason is that BotRK has become a staple item for AD Carries is because it allows the ADC to escape from a single diver, while being able to kite it out, along with the base stats from the item.
Final Thoughts
Thanks for checking out my 4.8 tier list! The LCS is being played on Patch 4.8 so there will likely be updates as the LCS games progress into the season. If you enjoyed content like this, feel free to share this on social media (there should be a bar to the left of the page if AdBlock is disabled), or bookmark the page for reference. If you have questions, feel free to send me a tweet @coL_Jera and I should reply somewhat quickly.
Edit Log:
6/2/2014 – Lulu (top) up
5/30/2014 – Kog’Maw up, Graves down, Nunu up, added header descriptions to all “Role Tier List” tabs.