Hipster League: Fiora’s Passive

When it comes to discussing melee attack damage carries, the champions that most immediately come to people’s minds are Tryndamere and Master Yi, or maybe Aatrox since he is the most recently released champion as of today. The fact that Fiora exists slips by, which is understandable. Her niche in a 5-man team is very limited, given that she brings no crowd control to the table, and must build glass cannon to do respectable damage. The issue there is that she is a melee champion, and that combined with being a glass cannon does not usually end well. More often than not, she’ll jump into a fight, get some damage off from her ultimate and then get instantly vaporized. The other three champions mentioned before suffer the same issue, but they have tools to stay in the fight longer, like Tryndamere’s Undying Rage, Master Yi’s Meditate, and Aatrox’s revive passive, Blood Well. Fiora does have a way to stay alive longer, but through a device that not many consider or even know about in Fiora’s kit: her passive, Duelist.

For those who may not know or can’t remember what Duelist does, here is its description:

Fiora regenerates health over 6 seconds each time she deals damage. Striking champions will cause this effect to stack up to 4 times.

That amount of health starts out at 8 at level 1, increasing by 1 each level. This puts it at 25 HP over those 6 seconds at level 18, and that is just for one stack. Though the description doesn’t make it very clear what part actually stacks, it is the amount of HP regenerated that increases. This means that with 4 stacks, the amount of health regenerated over the 6 seconds ranges from 32 to 100.

Now that amount of health may not seem like a lot, particularly just at 1 stack, and I would agree with you, especially at first glance. However, let’s do some calculations to put those regeneration numbers into terms that show its real impact, and then provide some context with comparisons to items and champion base regeneration.


HP Regen

Here is a table showing the health regeneration per second and per 5 seconds at one Duelist stack from levels 1 to 18.

The entire spreadsheet containing all of this article’s tables can be found here. Now you can see what the regen from Duelist looks like in terms of HP per 5, at least at the minimum level. Maintaining the one stack isn’t terribly difficult, as you just need to attack something once every 6 seconds to keep it going. To provide a comparison showing how good this regeneration really is, here is a table showing each of the items in the game that give health regeneration, along with HP per second and HP per 5 seconds.



Comparing Duelist to Items

With this list, the power of Duelist becomes very evident, as the regeneration from it surpasses what the majority of the items on this list offer at level 6, and that’s only with one stack. With two stacks, every item that gives a flat amount (read: not Warmog’s) is surpassed when Fiora is only level 2. Finally, to attain more regen from her passive than from a Health Potion or Crystalline Flask, she must be level 13 with 3 stacks, or level 8 with 4 stacks. This kind of health regeneration is impossible to find anywhere else in the game, giving Fiora a better ability to hang around in teamfights, especially when coupled with some lifesteal.






Comparison to other champions

For one last comparison, I’ll show you a short list of base health regeneration for a few champions. I chose the champions with the 5 highest base regen amounts at level 18, along with the 5 lowest. I also threw Fiora on the list since this article is about her.


It is easy to see from this table that the regen gained from Duelist is fairly significant. Fiora isn’t even in the bottom 5 for HP regen at level 18, and yet her passive essentially doubles her base regen at only one stack. At 4 stacks the numbers become ridiculous, giving her a total of 6 times the amount of her base regeneration. This often overlooked asset can be very valuable when it comes to staying in lane against a hard pusher, as well as participating in long, drawn out fights where sustain plays a key role.

I’ve linked it once already, but if you would like to see the spreadsheet containing all of the tables referenced in this article, go here. Thank you very much for reading, if you would like me to look at a certain aspect of this more deeply or have a suggestion to improve the article, let me know in the comments below.

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Best known for his blog Climbing Mt. Elo, Chickenmoo made his name as the very first League of Legends blogger to achieve public recognition in 2010. He returns to the blogging scene with Cloth5 to share the League of Legends wisdom he has accumulated over the years.

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