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Tahalden

A game-design blogger on League of Legends, with some editor work on the side. Alternate mathcrafter, professional stargazer, dedicated gamer, Skarner fanboy. Getting better at games by understanding their design philosophy is a thing! Follow me on Twitter @Tahalden or on Facebook for updates.

Blogs

The 6 Design Values – Part 6: Clarity & Trundle

Tahalden
September 22, 2014
Howdy!  Tahalden here with the final installment of The 6 Design Values. With League here to stay for years, the game has to modernize. In order for this to happen certain things need to improve, such as the ...
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Blogs

The 6 Design Values – Part 5: Evolution & Lucian

Tahalden
September 5, 2014
Hi there! Tahalden here with the next installment of The 6 Design Values. The next design value on the table is Evolution. League has been around for almost five years, and to be fair… nowadays it’s nowhere near ...
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Blogs

The 6 Design Values – Part 4: Teamplay & Sona

Tahalden
August 28, 2014
Hi there! Tahalden here with the next installment of The 6 Design Values. League is a multiplayer game where two teams are pitted against each other. It is only reasonable for Riot to provide as many team-oriented aspects in ...
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Blogs

The 6 Design Values – Part 3: Counterplay & Skarner

Tahalden
August 21, 2014
Hi there! Welcome to the next installment of The 6 Design Values! (This article is quite long so I’ve included a TL:DR at the bottom!) Riot’s philosophy is focused on making League of Legends a game in which skill ...
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Blogs

The 6 Design Values – Part 2: Meaningful Choice & ...

Tahalden
August 12, 2014
Howdy, Tahalden here with the next installment of The 6 Design Values. Ever heard of cookie-cutter builds? That’s exactly what Riot is trying to avoid by defining Meaningful Choice as a staple for League. All gameplay aspects have to ...
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Blogs

The 6 Design Values – Part I: Mastery & Lee ...

Tahalden
August 5, 2014
Hi there, this is Tahalden bringing you the first installment of a series that will dive deeply into the six design values in League of Legends. With each entry, I will relate the design value ...
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Blogs

Skill Dimensions: Jungle Timers vs. The World

Tahalden
July 26, 2014
Hi there, this is Tahalden bringing you the next installment of Skill Dimensions to discuss the most recent upset in the design evolution of League of Legends: Addition of jungle timers to the user interface (UI). What exactly ...
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Blogs

Skill Dimensions: Micro, Macro, and Knowledge

Tahalden
July 15, 2014
Hello! I am Robin “Tahalden” Lombaert bringing you my first article on Cloth5, which will kick off the first installment in my series on League of Legends’ game design. In a nutshell, the goal of ...
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